Published: Fri, August 11, 2017
Hi-Tech | By Grace Becker

Xbox One X Support Added To Unreal Engine 4.17

Xbox One X Support Added To Unreal Engine 4.17

Windows Central recently posted a story noting that Microsoft is looking to make "fundamental changes" to the Achievement system, so that gamers actually feel more accomplished with what they unlock.

This comes from Mike Ybarra, Xbox Platform Corporate Vice President.

So it does appear like the Xbox One achievement system will be getting a meaningful tweak in the upcoming months. Indeed, Microsoft is about to publish a new system upgrade for Xbox One, originally reserved for the members of the Insider program and available in a few days for the rest of the users. We dont really know how to take that and people are understandably a bit nervous about it. Microsoft has tweaked the Achievement system over the years adding new features and coming up with new concepts for it but it was never something on this scale.

"We can do a lot more to reflect and let people show their gaming history and their status", Ybarra continued.

Houston Texans QB Tom Savage gets preseason start vs. Carolina Panthers
The Niners may have nothing to lose by going with Beathard, their third-round rookie, though he's considered third-string for now. He started off shaky but looked a lot comfortable when the team went to a no-huddle and he was able to start moving the chains.

"This person doesn't play a lot of games, but they're world top ten at Halo 5", he continued.

Microsoft apparently agrees, as it's now working on a major overhaul of the way Achievements and Gamerscore work within the Xbox ecosystem. In 2014, Ray Cox IV became the first player to hit 1 million Gamerscore and was given a lifetime Xbox Live Gold Membership for his efforts. But now they could be changed from how we've gotten to know them. Microsoft is claiming it will be the most powerful console on the market. As an open program, Creators Program games don't have access to Achievements, Gamerscore, or internet multiplayer. Typically, a pro eSports player doesn't benefit from having a high gamerscore because they usually have earned them all but can't proceed to a new game.

Building your game utilizing UWP and Xbox Live SDK, and for that, you can use the tools you're already using - Visual Studio, game engines like Unity, Construct 2, MonoGame and Xenko - and combine them with a retail Xbox One console and your Dev Center account.

What do you think of the proposed changes?

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