Published: Mon, October 08, 2018
Hi-Tech | By Grace Becker

Microsoft plans 2019 beta for its mobile game streaming service

Microsoft plans 2019 beta for its mobile game streaming service

Microsoft has revealed its ambitious quest to take on the world of video game streaming with the reveal of Project xCloud, a service which will allow users to stream AAA and indie games directly to "any" device.

Project xCloud was officially revealed on Microsoft's blog. Project xCloud's state-of-the-art global game-streaming technology will offer you the freedom to play on the device you want without being locked to a particular device, empowering YOU, the gamers, to be at the center of your gaming experience. Many of us expected this tease to be for a project a long way away, but an announcement today makes it seem like it might actually be fairly close. The company's Xbox One console is among the most popular in the category and it has a prolific in-house game studio with several big titles under its belt.

Project xCloud will leverage Microsoft's existing data centers across the globe, literally loading up servers with the component parts of multiple Xbox One consoles, and using these to run the games streamed directly to your mobile device of choice.

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Project xCloud's success will depend on Microsoft's ability to overcome the obstacles that have negatively affected other game streaming services: making sure the games look good, that there's minimal input latency and people are able to play without having to wait ages for games to load. Participants are able to use touch controls or sync an Xbox One controller through Bluetooth. Unlike other forms of digital entertainment, games are interactive experiences that dynamically change based on player input.

'With datacenters in 54 Azure regions and services available in 140 countries, Azure has the scale to deliver a great gaming experience for players worldwide, regardless of their location, ' the post added. Targeting 4G and 5G mobile networks for portable play may seem impossible, but Microsoft seems confident that they can make it work.

According to Microsoft, the current iteration of xCloud requires connection speeds of at least 10 megabits per second to stream games. Our goal is to deliver high-quality experiences at the lowest possible bitrate that work across the widest possible networks, taking into consideration the uniqueness of every device and network.

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